1 Stable location for a comm relay (otherwise you get -3 security) if need be, you can make one by going into the sun with an alpha core. SikeSky • 9 mo. Click on it. Low hazard rating = lower upkeep + faster growth. This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant. The BattleTech strategy game that came out a few years ago captures a lot of the spirit of MechWarrior 2. You can also hold Shift and click repeatedly to pick up single units of the product. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. All three are incredibly strong. Features. The other way to do it is with TASC and craft the special items you need. Alliances offer mutual assistance in times of war. You could use the console mod to give yourself XP to get back to your same level. You'll get a 1-3 rep penalty but who gives a shit. Once in the game, you can summon the console with control+backspace and enter your commands. For the most part – for almost the entire part – I have been working on new game content since the last update. [deleted] • 3 yr. Hypershunt tap. Uploaded: 23 Feb 2019 . 95a] Transfer All Items v1. Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. 14, for Starsector 0. csv file. ago. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. - Allow the Remnant Station to support artillery stations from Industrial Evolution. When I try to rotate buildings with the middle mouse button all it does is spin the camera. It would be a great QOL feature if shift+clicking and dragging the cursor over multiple stacks would move them all. you can open it with ms excel. 2 truly automated ships 1. Download (0. ctrl+click also swaps entire stacks between the market and your inventory which is another useful shortcut. Spoiler. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). If your faction can join it will say so for each alliance. Copy the files over. These are meant for broader use within the Starsector. Do be warned that that mod can be addicting - got into an accidental battle you dont want to fight? quick activate dev-mode and leave. I AM looking for an option that allows to slide your cursor and transfer loot. 0. An unofficial developer's console for Starsector. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. Many small ships can fit medium energy weapons. Removed extra crew bonus. So without the change max speed is 400 units, with 50% you can go 600 units at the same burn level. A mod that is 'not supported' by another mod usually means that both mods can be active at the same time and the features of the mods would apply only to their respective mods. comments sorted by Best Top New Controversial Q&A Add a Comment. It is formatted in Starsector's somewhat loose JSON schema. Then go to Program Files (x86), then Fractal Softworks. Copy the files over. 95a – has some things about it that I like, and some things that I don’t think worked out particularly well. 9. 05 Mod, the choice for serious players seeking advanced features and customization options. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. ago. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. It used to be called Starfarer. crew training - 15% more CR, just keep your actual combat ship numbers in check so the boost doesn't dip too much. Use "Craptop" for low-end systems. Copy the files over. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. Get app Get the Reddit app Log In Log in to Reddit. First wipe out any orbital station. Credits and distribution permission. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. It adds A LOT of infraestructure for you to build, makes salvaging more interesting by adding random events, and things like this rift generator. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. Yeah, well, fuel is cheap and my colonies profitable. The abandoned station and player colonies provide free storage. Version 3. Download and install this mod 2. Re: [0. Acquiring special items can be difficult as they are somewhat to very rare. If you’re lazy and don’t care about the file. If that's not the ID you can check via mod> data> ship/ hull> shipdata. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent control Re: Mod Index (Categorized) Each mod comes in a zip or rar archive file. When I design ship loadouts I rather have access to everything for the design. Make sure no enemy fleets see you when you enter the target. Credits and distribution permission. given higher relations. New beginnings, if you get fleet wiped it starts you with a fleet that scales off of your previous fleet. With our comprehensive installation and usage guide, you'll be able to install and use [0. Then I found out that no capital ship can withstand 20. They are sold on nearly every market, and most-all activies will reward or consume supplies. I'm playing an . Pirates in starsector imo don't behave like pirates should. r/revancedextended • inotia00 released a RVX Manager! r/starsector • Transfer all items not working. If you want to enable autosaving, edit lw_autosave_settings. Find the word TRUE. Making the game auto save is easy in theory, but. 25 votes, 16 comments. xml" using Notepad++. 95 and doesn’t have Nexerelin, it will not work. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Then add the item, for example, Alpha Cores. It was 4-6 turns of ground combat. best of the best - an extra 5% via the 3rd s-mod. I always end up allying with Kadur after I bring them back from the dead. ago. 95a] Remnant Command Transfer. 9. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me. You can then use the “RemoveCondition” command to remove the condition after. Requires a one-time fee of 5000 credits to access, except for player colonies and some recently abandoned bases. I've seen videos of Starsector players who seem to be able to just hold down the mouse button and scroll over all the items that they want to transfer but I haven't figured out if this is a mod or a setting that can be adjusted or simply the players have a rapid fire setting on their mouse. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. I don't. You might need to input your CD key again. So a full credit is at least $40, but very likely more. This is a pretty simple little mod that allows you to transfer command to remnant ships. Mods are great and all, but they usually increase the difficulty of the game, and may or may not cause issues depending on what you decide to download. install directory (C: drive, etc. A mod for Starsector that creates a special contact called Chicken, a spacer that specialises in selling tech items. Reply. It only transfers items between the fleet and the market or storage. How do I transfer expensive items from my alt (alpha) to my main (omega)The automated shipyard is a structure that can be discovered around a . Making money in this game is very possible, but not effortless. r/starsector • [STORY] Office Lady in Space: The Domain Froze Me to Do Accounting, but I End Up Employed by an Unhinged Warlord That Thinks the Universe is a Game?! (1) ft. Just a small thing to make transferring tons of different weapon types easier. Skills are permanent bonuses or activated abilities acquired by the player and officers. But. Anyone know. 4X game features in Starsector. You can rectify this by just spawning one via console commands. /starsector. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Make a "Starsector Saves" (or whatever) folder in. Using frigates to capture those before the. Starsector! Join thousands of players in a massive online community. r/starsector • 1 mo. 96a] Ship/Weapon Pack 1. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. Fixed a bug where the shield generator would apply its penalty to colony growth even when disrupted, under construction, or toggled back to vanilla. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. 05 with ease and take your gaming experience to the next level. for example: <st>legion_xiv</st>. ago. If the original save was in. Meeting him will create a submarket at his location that sells items such as AI cores, Colony items and even Blueprints. In my own Feedback I came at this from a different side: I think in-system-gameplay is just too arcadey and fast, as of now. 6 is 10x the production of 5 (much like how population is indicated). 14. Transfer All Items - Hotkey to transfer all items into/out of storage when docked. Continue Reading [Starsector Mods][0. How to use: 1. Its an amazing system regardless, you can make it work even if you re. Apparently they're working on it, but for now there's no change. The goal is to give you lots of meaningful choices in a malleable world. install directory (C: drive, etc. 6. It's recommended to field at least ~45% worth of salvage bonuses to increase the amount of Fuel and Supplies you salvage while exploring. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. Re: [0. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission. This is because production is logarithmic, i. Mods that add new weapons and the likes yes. A player controlled Paragon with a Radiant escort will tear through 90% of what the game has with ease. Advice 2: leave the transponder on cause turning it off only attracts attention and takes your time. Transfer All Items is a mod for quickly transfer multiple items between your fleet and the market or storage. It'd annoy to many players. Yes, though the samsara and karma both have a fairly tight OP budget for what they are, and so large weapons come at a severe trade off compared to medium and heavy mounts on capital ships. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. Colonies require commodities to operate, waystations specifically require fuel, supplies, and crew which have to be produced by other colony industries which require other commodities like volatiles, metal, organics, etc. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. I know there are a million and a half fan theories on omega out there but here is my argument and expect. One feature is in both categories – “pick one of two skills at every tier”. If you are referring to Penelope's Star, Duzahk or Tia-Tax'et as "bad", well, they are supposed to. Just a list of all the bar missions (and my ratings) you can find. Question about transferring items quickly. Also consider Better Tech-Mining (By Yunru). Most of Starsector’s core classes (the non-API stuff) is obfuscated, probably for that. Staff them well, put armor on them. json checked /saves/common… All the ships are very well made and they even have their own station. Elevate your Starsector gameplay with the [0. On the market or storage screen: – Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. Supplies are consumed by various different activies throughout the game. For real though, best way to deal with Hostile Activity is to just ignore it completely. Unfortunately, there is not one complete answer. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. 12 tugs is slightly game-breaking in that it renders all movement abilities (sustained burn, emergency burn, interdiction pulse) completely irrelevant. Have literally next to zero experience with colonies. UAF strength is strikecraft, missiles and then ballistics. Vortex support for Starsector v0. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!A place for the player to stash ships and items. Up to preference, I like it more than the current skill system. With our comprehensive installation and usage guide, you'll be able to install and use [0. First of all you should try to pick your fights, if you see multiple remnant fleets chasing you, the best way to respond is by running away and fighting each fleet individually. search and find in the document. Hegemony or ScyNation always seem to knock them out within a few cycles, and their resurgence attempts are hilarious and seem to attempt to overthrow silly shit like Oasis or Chico. Credits and distribution permission. a small guide to Editing items in savegames. ) Find the planet that you want to edit. In general, I favor the Supplies & Fuel-mechanic. 96a] FuzzyPack – small ship and weapons pack Mod, the choice for serious players seeking advanced features and customization options. - Updated for Starsector 0. %50 upkeep reduction allows you to ignore hazard rating. Mod Feature: This mod enables you to utilize AI cores and colony items by installing them into your ships for various benefits. 9a. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. To install new res packs, click the Open Resource Pack Folder button at the botton. Just a small thing to make transferring tons of different weapon types easier. The main purpose for this guide is to give newer. Step 2: You need the ID of each unique ship in the. Delete one comma before TRUE and add one behind it. Interdiction pulses can be avoided easily enough even without the change, so yes, it's a very slight cheat. Industrial Evolution. If you want to DIY access to this mod it is pretty easy. You find yourself having your ass wooped by an underestimated bounty, you are now down to 1 ship and are slowed to a crawl because of your over crowded crew quarters. Battered and bruised miners are less useful. xml" using Notepad++. 4480 Posts 61 Topics Last post by JEENAH in Re: Spiral Arms II - Fre. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. j Superweapons Arsenal 2. Battleships have it at 7-8 tho. 2 (2021/03/27) [Starsector Mods][0. It also includes endgame methods for transforming asteroid fields. Fixed a bug where, on mod install in Starsector 0. Credits and distribution permission. ago. 5b (released 2020-08-28) Common RadarDownload version 2. Starsector! Join thousands of players in a massive online community. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. This mod adds a search box to the planet list. Go to Starsectorstarsector-coredataconfigsettings. If you just need to move a single whole stack, you can also hold control and click to quickly transfer it. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. Transfer all items not working. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different but the results still great nonetheless. Experiment to find out what works for you. The first method is looking through the hull csv files manually, but that is. Join. Memory: 3GB system RAM. The mouse moves around and you can click on windows and they become the active window, but. 95a] Transfer All Items v1. . Starsector has a fairly steep learning curve and when you start out, you will most likely be blown up by the first serious pirate fleet you encounter. 2 = Added two new weapons, the dual proton gun and heavy proton gun. For more information on a specific. What you get: Early access to the game, starting with alpha builds – available now! Discounted price. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. No no no, Crew is D Tier because. Starsector version 0. Shielded Holds for all 1. Removed soft fleet size limit. You have to change it from false to true. Skills that affect the piloted ship may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. json. Them you have to move them around in response to the enemy's movies. Players can. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. officers could be "installed" in the patrol hq or orbital station similar to AI cores and items. At least for me this is usually not an issue in the mid-game/late-game. r/starsector. you should be good to go. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. ) Save your game. Supplies are a vital resource demanded throughout the sector. 10. It much faster than CTRL + Click. After grabbing all that and delivering it, it now wants 100 relic components which I am having a hard time finding where to look for them. Courier Ports seem very fixed to me to the point I didn't realize they were even broken. WimRorld exorcises daemons as a hobby • 1 yr. Save Transfer is a mod that lets you transfer your levels, reputation, credits, storage, cargo, ships, and weapons to another save file. Moving inventory QoL. My current save has. 95a] Transfer All Items v1. Minor update, but there's a chance for you to get a free activation code. Selling banged up ships you find floating away from NPC fights is currently not profitable as D mod ships are massively low price, less than the value of the supplies needed to acquire them. For a full list of supported commands enter 'help' in the console. Planetary defenses are separate, and can be increased by colony size, buildings and one new installable item. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. 73%. Special Items are particularly notable for their unusual uses. Left trackpad is a radial menu that lets you quickly select 1-9 for ship abilities and dialogue options. no main factions have set ships they use. Guide att Reddit all! I've already released this on the forums and Discord, but neglected to bring it to one of my favourite subreddits. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. Go to starsector r/starsector. This is a work in progress, so if you are a competent modder please consider adding to this. Added the new weapons to some variantsStarsector provides examples of: Absent Aliens: Humanity is the only known sapient organic species and the only suggestion that this even might not be the case is a bit of in-universe speculation in the Onslaught's codex entry suggesting that some people believe the Onslaught was created to defeat some now-forgotten alien threat. Install the game (and identical mods) on both computers. Business, Economics, and Finance. ago. 95. i don't know if this works for mods too, and what names to use. Yes I should've been more specific, thanks. Field more bonuses at your own discretion. Using the Industrial Evolution mod, I found an automated shipyard while exploring that needed 10k metals, 4k ship components, and 1k heavy machinery. I also have a page on my intel screen that lists all my storage spots in the game and how much stuff I have there. e. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. BloodMisery •. 6. Step 2. You should be able to shift+click and drag, a slider should appear letting you choose a custom amount. Otherwise this is basically how . Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. • 9 days ago. In one swoop I deleted these two variants, then saved my current variant with the name "Custom". You can Ctrl + Click LMB to buy up to or sell down to your cargo capacity. Modded Question/Bug. 96a] Ship/Weapon Pack 1. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization options. Pressing Up, makes the menu goes a bit hayware. You'll know a blueprint has been added to their fleets. I also changed the player level cap to 40 so all the skills are tecnically available, but by the time you hit around level 30, the xp per level gets so high you kinda forget there are 10 more levels. 95 colonies should be made, just make to cap every planet with a commerce. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. r/BaldursGate3. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. I think all the Tri Tachyon AIs in the game are part of the same entity. 5b (released 2020-08-28) Common RadarDownload version 2. Intended as a reliable. 7. You'll be providing significantly crucial support for the UAF to continue its development! Includes Discord benefits. Admiral; Posts. 717. I've found that this works better than manually pursuing them, but I'm not sure that it's the case. Don’t be scared of it, you get barely any punishment for using it. 2D RPG/Trade/Fleet Combat Game. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". Elevate your Starsector gameplay with the [0. ago. I've seen videos of Starsector players who seem to be able to just hold down the mouse button and scroll over all the items that they want to transfer but I haven't figured out if. Credits and distribution permission. Question about transferring items quickly. Just wanted to share this horrid thing with someone. search and find in the document. Put it in the mods folder and make sure it's tagged in Starsector's launcher. It only transfers items between the fleet and the market or storage. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a Comment Using jellyfish 10. Download and install this mod 2. so i got the new 0. 4. That movie was the shit. Note that this is at -100 reputation at which point you have built a reputation for being pirate hunter. (90% or 60% or 30%) Retreat when the ship has exceeded its peak performance time. ago. Drag and drop the folder from the “saves” folder in the starsector folder. 6. With this you don't waste any resources. . one that allows custom searches through editing a CSV file. These three are already functional, and I plan on adding many more. Greetings, Human. if instead you open the extracted folder and find a second folder that contains the aforementioned files delete folders until you have only the inner most folder (starsector won’t recognize it as a mod otherwise) launch starsector On the launch window click on mods, then initialize/select all, save. 3. Instead, the mod simply warns you when you haven't saved in a while. • 9 days ago. Reverted numerous weapon balance changes. Inside of Starsector/starsector-core/data there will be a file called settings. Not like there's much point to having more than 2-3 decent colonies outside of roleplaying anyways. Basically your NPC patrol fleets make. So if you agree, here is what you do: you go to your Starsector folder, in data you find the settings file, and from there you can set the amount that ships can be sold for in % and how much less you are going to het for each D-mod on a hull. Open up "campaign. ago. It used to be called Starfarer. Agreed on the Decivilized Subpopulation notes in posts above. minno SPOILER A full list of items that can be installed in colonies Orbital fusion lamp: Installed in population. Nothing too game-breaking in there. Choose your faction (or establish your own) and dominate the Sector! Baldur's Gate 3 in a 3rd Person view, with Controller. While the commands themselves aren't case sensitive, arguments are. Reder Low Tech ships are slow and are happier to drop shields or vent in the middle of combat. Unlike the automated ship construction event that can pop up in research stations (and possibly other. Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. ) Save your game. All vanilla installable items will increase pather interest, and - as there's a limit on how many colonies the pathers have active cells on - this can decoy attention away from your own colonies. Current features.